The 2x would mean 2 times, say 8-12 hours by 2.3b then 4-6 hours by 3.0. Is it correct? If so, it should be a big improvement!The raw speed has been increased to more than 2x compared to 2.3 version at this point.
About this question, the core logic has been expanded to take into account overall hits/delay information automatically in an attempt to propose even better performing GATs, which is really the regularity of hits discussion automated within the core logic.
Under my superficial understanding, users can automatically get some better performing GATs which satisfy really with the regularity of hits by using GAT 3.0 instead of getting them manually through huge observing & analyzing regularity of hits or 100/X Rule from the Red/Blue and Hits Delay pictures by using GAT 2.3b. Simply, 2.3b just is manual identification but 3.0 is computer/program identification. Is it right? If so, I want to figure out the following things:
1)How better performance do these GATs have in GAT 3.0? E.g. to a 5/45 game and pick 15-20 #s, the better performance would mean there are all 2/5 (at least) and above (3/5, 4/5,…) hits #s for the next draw in these better performing GATs. Is it true for 3.0?
2)How many better performing GATs at least will be automatically produced by GAT 3.0? You say:
In other words, users will automatically get 50+ better performing GATs at least if scanned 500 (1-5 Hits x 100 Rows ) GATs in a panorama. Is it true for 3.0?Thus if current version e.g. in the panorama of 100 GATs 10 GATs actually produced a desired hit (and our chances to pick one such GAT be 10/100), the new version manages to have more than 10 such GATs.
3)How do you display these better performing GATs which have been automatically produced by GAT 3.0? By color e.g. a dark green or other ways in the panorama. Or Will GAT 3.0 display those by using a brand new & special way?